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	<title>Die, AJAX!</title>
	<link>http://www.dieajax.com</link>
	<description>Helping developers put a new face on the web.</description>
	<lastBuildDate>Thu, 01 Jan 2009 22:10:48 +0000</lastBuildDate>
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		<title>10 Minute JavaFX Tutorial - Develop and deploy JavaFX Applets and Applications while online and offline</title>
		<description><![CDATA[Hello! and welcome back to another JavaFX tutorial. Today, I will walk you through deploying a JavaFX application as an applet in the browser and through Java Webstart. Additionally, I will to point you to a method and provide sample code for developing JavaFX applications offline. Instead of writing a new application, I will continue [...]]]></description>
		<link>http://www.dieajax.com/2008/12/19/10-minute-javafx-tutorial-deploy-javafx-applets-and-applications-both-online-and-offline/</link>
			</item>
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		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #5 (C#)</title>
		<description><![CDATA[Welcome bac..
Ahhh, screw it. You know the drill.
This time, we blow $#!* up.
]]></description>
		<link>http://www.dieajax.com/2008/12/13/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-5-c/</link>
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		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #4 (C#)</title>
		<description><![CDATA[Another day, another shootorial! Every good game has a villian and in this fourth installment, we will add several villians at random intervals. OO-ifying the game in the last tutorial will make adding enemy ships almost embarrassingly easy. 
So, let&#8217;s get started!
]]></description>
		<link>http://www.dieajax.com/2008/11/14/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-4-c/</link>
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		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #3 (C#)</title>
		<description><![CDATA[Welcome back! In my previous Silverlight game programming tutorial, I converted Kongregate&#8217;s Flash Shootorial #2 to Silverlight, giving a scrolling background for the space ship to fly over. So today, in Shootorial #3, you will arm that ship with missiles, transforming into a lethal killing machine.
Kinda ;).
Again, keep in mind that Kongregate wrote these tutorials [...]]]></description>
		<link>http://www.dieajax.com/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/</link>
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		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #2 (C#)</title>
		<description><![CDATA[I knew you&#8217;d come back for more :).
Welcome to the next tutorial in my Silverlight game programming tutorial series. For those out of the loop, I recently started a series of tutorials porting Kongregate&#8217;s Flash game programming tutorial series over to Silverlight. In my last Silverlight game programming tutorial I converted their Shootorial #1 tutorial, [...]]]></description>
		<link>http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/</link>
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		<title>10 Minute Game Programming Tutorial: Silverlight - Shootorial #1 Conversion (C#)</title>
		<description><![CDATA[Welcome to the first of many Silverlight game programming tutorials on dieajax.com. In a burst of originality and creativity, for this initial set of tutorials, I decided to convert Kongregate&#8217;s excellent beginning Flash game programming tutorial series to Silverlight. The first of these let&#8217;s the developer get their feet wet by walking them through drawing [...]]]></description>
		<link>http://www.dieajax.com/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/</link>
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		<title>Introduction to game programming in Silverlight</title>
		<description><![CDATA[Even with an initial release less than two years ago, a thriving community of game developers write games for the Silverlight platform. Still, the Flash platform probably employs the largest game developer community, so in order to help eager Silverlight game developers enter the fray, I will convert Kongregate&#8217;s Flash game programming tutorials to Silverlight. [...]]]></description>
		<link>http://www.dieajax.com/2008/10/28/introduction-to-game-programming-in-silverlight/</link>
			</item>
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		<title>10 Minute Tutorial - Silverlight: Mouse button and scroll wheel event handling using managed code (C#)</title>
		<description><![CDATA[Originally, I wanted this post to stand as the definitive tutorial on mouse handling in Silverlight. However, after researching all the different methods people use to handle the right mouse button and scroll wheel in Silverlight, I quickly gave up that pipe dream. Instead, this tutorial serves as merely a starting point for handling mouse [...]]]></description>
		<link>http://www.dieajax.com/2008/10/20/10-minute-tutorial-silverlight-mouse-button-and-scroll-wheel-event-handling-c/</link>
			</item>
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		<title>Silverlight 2 Released!</title>
		<description><![CDATA[After months of waiting, wishing and hoping, Microsoft FINALLY released Silverlight 2.0 today. Given both the Betas and the RC releases, we all pretty much know what the official release contains, so I won&#8217;t go over it here. I will however give you some links to read more:
Mike Snow announces the release
Jessie Liberty has an [...]]]></description>
		<link>http://www.dieajax.com/2008/10/14/silverlight-2-released/</link>
			</item>
	<item>
		<title>Silverlight 2 RC0 Released; Silverlight Portal is up</title>
		<description><![CDATA[Two pieces of news today. First, if you&#8217;ve lived under a rock for the past week, Microsoft dropped the bits for the first Silverlight 2 release candidate. This is a DEVELOPER RELEASE only. That means, Microsoft will have NO official consumer Silverlight 2 RC0 runtime, so you should not actually expose RC0 applications to the [...]]]></description>
		<link>http://www.dieajax.com/2008/09/28/silverlight-2-rc0-released-silverlight-portal-is-up/</link>
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