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	<title>Die, AJAX!</title>
	<link>http://www.dieajax.com</link>
	<description>Helping developers put a new face on the web.</description>
	<lastBuildDate>Sun, 07 Jun 2009 07:13:40 +0000</lastBuildDate>
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		<title>10 Minute Silverlight Tutorial - Implementing Silverlight 3 out-of-browser support</title>
		<description><![CDATA[Welcome to my Silverlight 3 out-of-browser tutorial. Silverlight out-of-browser functionality allows the user to install Silverlight applications to their local machine and run them offline. This gives developers the additional challenge of supporting both an in-browser and out-of-browser environement as well as gracefully handling offline scenarios. To help developers work through these issues, I created [...]]]></description>
		<link>http://www.dieajax.com/2009/04/26/10-minute-silverlight-tutorial-implementing-silverlight-3-out-of-browser-support/</link>
			</item>
	<item>
		<title>Word Invaders Flash Game Post-mortem</title>
		<description><![CDATA[Recently, I read Panayoti Haritatos&#8217; post-mortem for Robot Riot and decided to write my own for Word Invaders. In it, I discuss what went right, what went wrong and the lessons learned along the way. Stepping away from the project and then coming back to do this post-mortem certainly gives me a fresh perspective and [...]]]></description>
		<link>http://www.dieajax.com/2009/04/12/word-invaders-flash-game-post-mortem/</link>
			</item>
	<item>
		<title>4 JavaFX tutorials for beginners</title>
		<description><![CDATA[When Sun released the first code drops of JavaFX, I excitedly absorbed all the information I could find and started writing tutorials so other developers would not need to scrounge for information like me. However, the severely alpha state of JavaFX soon cooled my zeal, and overwhelmed by the bugs and spotty documentation, I decided [...]]]></description>
		<link>http://www.dieajax.com/2009/02/05/4-javafx-tutorials-for-beginners/</link>
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		<title>10 Minute JavaFX Tutorial - Develop and deploy JavaFX Applets and Applications while online and offline</title>
		<description><![CDATA[Hello! and welcome back to another JavaFX tutorial. Today, I will walk you through deploying a JavaFX application as an applet in the browser and through Java Webstart. Additionally, I will to point you to a method and provide sample code for developing JavaFX applications offline. Instead of writing a new application, I will continue [...]]]></description>
		<link>http://www.dieajax.com/2008/12/19/10-minute-javafx-tutorial-deploy-javafx-applets-and-applications-both-online-and-offline/</link>
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		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #5 (C#)</title>
		<description><![CDATA[Welcome bac..
Ahhh, screw it. You know the drill.
This time, we blow $#!* up.
]]></description>
		<link>http://www.dieajax.com/2008/12/13/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-5-c/</link>
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		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #4 (C#)</title>
		<description><![CDATA[Another day, another shootorial! Every good game has a villian and in this fourth installment, we will add several villians at random intervals. OO-ifying the game in the last tutorial will make adding enemy ships almost embarrassingly easy. 
So, let&#8217;s get started!
]]></description>
		<link>http://www.dieajax.com/2008/11/14/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-4-c/</link>
			</item>
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		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #3 (C#)</title>
		<description><![CDATA[Welcome back! In my previous Silverlight game programming tutorial, I converted Kongregate&#8217;s Flash Shootorial #2 to Silverlight, giving a scrolling background for the space ship to fly over. So today, in Shootorial #3, you will arm that ship with missiles, transforming into a lethal killing machine.
Kinda ;).
Again, keep in mind that Kongregate wrote these tutorials [...]]]></description>
		<link>http://www.dieajax.com/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/</link>
			</item>
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		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #2 (C#)</title>
		<description><![CDATA[I knew you&#8217;d come back for more :).
Welcome to the next tutorial in my Silverlight game programming tutorial series. For those out of the loop, I recently started a series of tutorials porting Kongregate&#8217;s Flash game programming tutorial series over to Silverlight. In my last Silverlight game programming tutorial I converted their Shootorial #1 tutorial, [...]]]></description>
		<link>http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/</link>
			</item>
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		<title>10 Minute Game Programming Tutorial: Silverlight - Shootorial #1 Conversion (C#)</title>
		<description><![CDATA[Welcome to the first of many Silverlight game programming tutorials on dieajax.com. In a burst of originality and creativity, for this initial set of tutorials, I decided to convert Kongregate&#8217;s excellent beginning Flash game programming tutorial series to Silverlight. The first of these let&#8217;s the developer get their feet wet by walking them through drawing [...]]]></description>
		<link>http://www.dieajax.com/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/</link>
			</item>
	<item>
		<title>Introduction to game programming in Silverlight</title>
		<description><![CDATA[Even with an initial release less than two years ago, a thriving community of game developers write games for the Silverlight platform. Still, the Flash platform probably employs the largest game developer community, so in order to help eager Silverlight game developers enter the fray, I will convert Kongregate&#8217;s Flash game programming tutorials to Silverlight. [...]]]></description>
		<link>http://www.dieajax.com/2008/10/28/introduction-to-game-programming-in-silverlight/</link>
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