With the release of JavaFX 1.0, I resurrected, retrofitted and in some cases completely rewrote my old tutorials to match the final version. So, below I’ve listed and described four tutorials that will hopefully serve as a decent first stepping stone for JavaFX beginners:
I took of bit of a hiatus from posting while working on a new Flash video game I hope to complete soon. Starting today however, I will go back to posting regularly, so stay tuned!
]]>Before I begin, I have both some good news and some bad news about this tutorial. The bad news first: due to a disgusting lack of documentation, this tutorial caused me plenty of plenty of headaches. I experienced moments when I almost threw my hands up in surrender and at other times, just caught my fist as it reflexively tried to pucnh a hole through my monitor. But, the good news: you shall benefit from my pain. I hope to provide you with enough information so that you won’t experience any of the issues I did and your JavaFX applications will deploy correct the first time…and every time after.
So, let’s get started! (more…)
]]>Ahhh, screw it. You know the drill.
This time, we blow $#!* up. (more…)
]]>So, let’s get started! (more…)
]]>Kinda ;).
Again, keep in mind that Kongregate wrote these tutorials for beginning programmers, thus they prefered to “make things work” rather than “make things work in the best way”. And, in the interest of keeping the code simple, I plan to cut corners, too ;). Additionally, this tutorial builds on my other tutorials, so if you don’t understand something please refer to Shootorial Conversion #2 and Shootorial Conversion #1.
Here we go! (more…)
]]>Welcome to the next tutorial in my Silverlight game programming tutorial series. For those out of the loop, I recently started a series of tutorials porting Kongregate’s Flash game programming tutorial series over to Silverlight. In my last Silverlight game programming tutorial I converted their Shootorial #1 tutorial, so this time I will convert Shootorial #2.
As I stated before, Kongregate’s tutorials assume no programming knowledge and holds your hand while walking you through the IDE. Conversely, I assume a basic understanding of C# programming and I don’t use the IDE at all. Also, I assume you read enough of my previous Silverlight tutorials to know how to deploy a basic Silverlight application. If not, check the previous game programming tutorial’s prerequisites to learn more.
Okay,…onward! (more…)
]]>Alright, let’s begin! (more…)
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