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	<title>Die, AJAX! &#187; Tutorial</title>
	<link>http://www.dieajax.com</link>
	<description>Helping developers put a new face on the web.</description>
	<pubDate>Sun, 07 Jun 2009 07:13:40 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>
	<language>en</language>
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		<title>10 Minute Silverlight Tutorial - Implementing Silverlight 3 out-of-browser support</title>
		<link>http://www.dieajax.com/2009/04/26/10-minute-silverlight-tutorial-implementing-silverlight-3-out-of-browser-support/</link>
		<comments>http://www.dieajax.com/2009/04/26/10-minute-silverlight-tutorial-implementing-silverlight-3-out-of-browser-support/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 02:07:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>

		<guid isPermaLink="false">http://www.dieajax.com/2009/04/26/10-minute-silverlight-tutorial-implementing-silverlight-3-out-of-browser-support/</guid>
		<description><![CDATA[Welcome to my Silverlight 3 out-of-browser tutorial. Silverlight out-of-browser functionality allows the user to install Silverlight applications to their local machine and run them offline. This gives developers the additional challenge of supporting both an in-browser and out-of-browser environement as well as gracefully handling offline scenarios. To help developers work through these issues, I created [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to my Silverlight 3 out-of-browser tutorial. Silverlight out-of-browser functionality allows the user to install Silverlight applications to their local machine and run them offline. This gives developers the additional challenge of supporting both an in-browser and out-of-browser environement as well as gracefully handling offline scenarios. To help developers work through these issues, I created this tutorial which walks through detecting a Silverlight application&#8217;s current execution environment and determining if it has Internet access. This is a long one, so let&#8217;s not waste anymore time. <a href="http://www.dieajax.com/2009/04/26/10-minute-silverlight-tutorial-implementing-silverlight-3-out-of-browser-support/#more-43" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>10 Minute JavaFX Tutorial - Develop and deploy JavaFX Applets and Applications while online and offline</title>
		<link>http://www.dieajax.com/2008/12/19/10-minute-javafx-tutorial-deploy-javafx-applets-and-applications-both-online-and-offline/</link>
		<comments>http://www.dieajax.com/2008/12/19/10-minute-javafx-tutorial-deploy-javafx-applets-and-applications-both-online-and-offline/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 06:01:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[JavaFX]]></category>
<category>JavaFX</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/12/19/10-minute-javafx-tutorial-deploy-javafx-applets-and-applications-both-online-and-offline/</guid>
		<description><![CDATA[Hello! and welcome back to another JavaFX tutorial. Today, I will walk you through deploying a JavaFX application as an applet in the browser and through Java Webstart. Additionally, I will to point you to a method and provide sample code for developing JavaFX applications offline. Instead of writing a new application, I will continue [...]]]></description>
			<content:encoded><![CDATA[<p>Hello! and welcome back to another JavaFX tutorial. Today, I will walk you through deploying a JavaFX application as an applet in the browser and through Java Webstart. Additionally, I will to point you to a method and provide sample code for developing JavaFX applications offline. Instead of writing a new application, I will continue to use the &#8220;Hello, World!&#8221; application we wrote in the <a href="/2007/08/23/10-minute-tutorial-javafx-hello-world/">10 Minute Tutorial - JavaFX: Hello World</a> article. <! -- more --></p>
<p>Before I begin, I have both some good news and some bad news about this tutorial. The bad news first: due to a disgusting lack of documentation, this tutorial caused me plenty of plenty of headaches. I experienced moments when I almost threw my hands up in surrender and at other times, just caught my fist as it reflexively tried to pucnh a hole through my monitor. But, the good news: you shall benefit from my pain. I hope to provide you with enough information so that you won&#8217;t experience any of the issues I did and your JavaFX applications will deploy correct the first time&#8230;and every time after.</p>
<p>So, let&#8217;s get started! <a href="http://www.dieajax.com/2008/12/19/10-minute-javafx-tutorial-deploy-javafx-applets-and-applications-both-online-and-offline/#more-37" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #5 (C#)</title>
		<link>http://www.dieajax.com/2008/12/13/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-5-c/</link>
		<comments>http://www.dieajax.com/2008/12/13/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-5-c/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 23:19:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>games</category><category>Managed Code</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/12/13/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-5-c/</guid>
		<description><![CDATA[Welcome bac..
Ahhh, screw it. You know the drill.
This time, we blow $#!* up.
]]></description>
			<content:encoded><![CDATA[<p>Welcome bac..</p>
<p>Ahhh, screw it. You know the drill.</p>
<p>This time, <a href="http://www.kongregate.com/games/Kongregate/shootorial-5">we blow $#!* up</a>. <a href="http://www.dieajax.com/2008/12/13/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-5-c/#more-36" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #3 (C#)</title>
		<link>http://www.dieajax.com/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/</link>
		<comments>http://www.dieajax.com/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/#comments</comments>
		<pubDate>Sun, 09 Nov 2008 19:23:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>games</category><category>Managed Code</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/</guid>
		<description><![CDATA[Welcome back! In my previous Silverlight game programming tutorial, I converted Kongregate&#8217;s Flash Shootorial #2 to Silverlight, giving a scrolling background for the space ship to fly over. So today, in Shootorial #3, you will arm that ship with missiles, transforming into a lethal killing machine.
Kinda ;).
Again, keep in mind that Kongregate wrote these tutorials [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back! In <a href="http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/">my previous Silverlight game programming tutorial</a>, I converted <a href="http://www.kongregate.com/games/Kongregate/shootorial-2">Kongregate&#8217;s Flash Shootorial #2</a> to Silverlight, giving a scrolling background for the space ship to fly over. So today, in <a href="http://www.kongregate.com/games/Kongregate/shootorial-3">Shootorial #3</a>, you will arm that ship with missiles, transforming into a lethal killing machine.</p>
<p>Kinda ;).</p>
<p>Again, keep in mind that Kongregate wrote these tutorials for beginning programmers, thus they prefered to &#8220;make things work&#8221; rather than &#8220;make things work in the best way&#8221;. And, in the interest of keeping the code simple, I plan to cut corners, too ;). Additionally, this tutorial builds on my other tutorials, so if you don&#8217;t understand something please refer to <a href="/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/">Shootorial Conversion #2</a> and <a href="/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/">Shootorial Conversion #1</a>.</p>
<p>Here we go! <a href="http://www.dieajax.com/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/#more-34" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #2 (C#)</title>
		<link>http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/</link>
		<comments>http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 18:23:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>games</category><category>Managed Code</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/</guid>
		<description><![CDATA[I knew you&#8217;d come back for more :).
Welcome to the next tutorial in my Silverlight game programming tutorial series. For those out of the loop, I recently started a series of tutorials porting Kongregate&#8217;s Flash game programming tutorial series over to Silverlight. In my last Silverlight game programming tutorial I converted their Shootorial #1 tutorial, [...]]]></description>
			<content:encoded><![CDATA[<p>I knew you&#8217;d come back for more :).</p>
<p>Welcome to the next tutorial in my Silverlight game programming tutorial series. For those out of the loop, I recently started a series of tutorials porting <a href="http://www.kongregate.com/labs">Kongregate&#8217;s Flash game programming tutorial series</a> over to Silverlight. In my last <a href="/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/">Silverlight game programming tutorial</a> I converted their <a href="http://www.kongregate.com/games/Kongregate/shootorial-1">Shootorial #1</a> tutorial, so this time I will convert <a href="http://www.kongregate.com/games/Kongregate/shootorial-2">Shootorial #2</a>.</p>
<p>As I stated before, Kongregate&#8217;s tutorials assume no programming knowledge and holds your hand while walking you through the IDE. Conversely, I assume a basic understanding of C# programming and I don&#8217;t use the IDE at all. Also, I assume you read enough of my <a href="/category/tutorial/feed/">previous Silverlight tutorials</a> to know how to deploy a basic Silverlight application. If not, check the <a href="/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/">previous game programming tutorial&#8217;s prerequisites</a> to learn more.</p>
<p>Okay,&#8230;onward! <a href="http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/#more-33" class="more-link">(more&#8230;)</a></p>
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		</item>
		<item>
		<title>10 Minute Game Programming Tutorial: Silverlight - Shootorial #1 Conversion (C#)</title>
		<link>http://www.dieajax.com/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/</link>
		<comments>http://www.dieajax.com/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 04:59:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>games</category><category>Managed Code</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/</guid>
		<description><![CDATA[Welcome to the first of many Silverlight game programming tutorials on dieajax.com. In a burst of originality and creativity, for this initial set of tutorials, I decided to convert Kongregate&#8217;s excellent beginning Flash game programming tutorial series to Silverlight. The first of these let&#8217;s the developer get their feet wet by walking them through drawing [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the first of many Silverlight game programming tutorials on dieajax.com. In a burst of originality and creativity, for this initial set of tutorials, I decided to convert <a href="http://www.kongregate.com/labs">Kongregate&#8217;s excellent beginning Flash game programming tutorial series</a> to Silverlight. The first of these let&#8217;s the developer get their feet wet by walking them through drawing a space ship on the screen that they can move with the arrow keys. These tutorials focus on simplicity, clarity and &#8220;getting something to work&#8221;, rather than writing battle-hardened, production-ready code. However, as time goes on, the tutorials will certainly get more advanced and I, personally, have plans to create and give away the source code to as many fully-playable Silverlight games as I can make.</p>
<p>Alright, let&#8217;s begin! <a href="http://www.dieajax.com/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/#more-32" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>10 Minute Tutorial - Silverlight: Mouse button and scroll wheel event handling using managed code (C#)</title>
		<link>http://www.dieajax.com/2008/10/20/10-minute-tutorial-silverlight-mouse-button-and-scroll-wheel-event-handling-c/</link>
		<comments>http://www.dieajax.com/2008/10/20/10-minute-tutorial-silverlight-mouse-button-and-scroll-wheel-event-handling-c/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 03:49:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>JavaScript</category><category>Managed Code</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/10/20/10-minute-tutorial-silverlight-mouse-button-and-scroll-wheel-event-handling-c/</guid>
		<description><![CDATA[Originally, I wanted this post to stand as the definitive tutorial on mouse handling in Silverlight. However, after researching all the different methods people use to handle the right mouse button and scroll wheel in Silverlight, I quickly gave up that pipe dream. Instead, this tutorial serves as merely a starting point for handling mouse [...]]]></description>
			<content:encoded><![CDATA[<p>Originally, I wanted this post to stand as the definitive tutorial on mouse handling in Silverlight. However, after researching all the different methods people use to handle the right mouse button and scroll wheel in Silverlight, I quickly gave up that pipe dream. Instead, this tutorial serves as merely a <em>starting point</em> for handling mouse events in Silverlight. If you can&#8217;t find what you need here, chances are, someone else has hacked together the solution you nedd. I provide links to a few of these solutions on my <a href="http://www.dieajax.com/silverlight-portal/">Silverlight Portal</a> page.</p>
<p>So, for this tutorial, we will create a rectangle that you can drag using the left mouse button, resize using the scroll wheel and change its color using the right mouse button. Hopefully, this examle will give you a basic overview on how to handle mouse events in Silverlight.</p>
<p>With all that said, let&#8217;s get started. <a href="http://www.dieajax.com/2008/10/20/10-minute-tutorial-silverlight-mouse-button-and-scroll-wheel-event-handling-c/#more-30" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>10 Minute Tutorial - JavaFX: Basic 2D Graphics and Animation</title>
		<link>http://www.dieajax.com/2007/10/15/10-minute-tutorial-javafx-basic-2d-graphics-and-animation/</link>
		<comments>http://www.dieajax.com/2007/10/15/10-minute-tutorial-javafx-basic-2d-graphics-and-animation/#comments</comments>
		<pubDate>Mon, 15 Oct 2007 06:21:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[JavaFX]]></category>
<category>Animation</category><category>JavaFX</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2007/10/15/10-minute-tutorial-javafx-basic-2d-graphics-and-animation/</guid>
		<description><![CDATA[Update:
I have updated this tutorial for JavaFX 1.0
JavaFX, due to its declarative syntax, empowers developers with the ability to quickly build engaging user-interfaces that leverage eye-popping effects and animation to deliver a deeper, more visceral experience. But, you&#8217;ve got to learn to walk before you run  so this tutorial will explore JavaFX&#8217;s basic animation [...]]]></description>
			<content:encoded><![CDATA[<h5>Update:</h5>
<p>I have updated this tutorial for JavaFX 1.0</p>
<p>JavaFX, due to its declarative syntax, empowers developers with the ability to quickly build engaging user-interfaces that leverage eye-popping effects and animation to deliver a deeper, more visceral experience. But, you&#8217;ve got to learn to walk before you run <img src='http://www.dieajax.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> so this tutorial will explore JavaFX&#8217;s basic animation concepts by creating a simple slide show containing various shapes. For added fun, each slide will have the ability to rotate. While eye-popping it is not, I think this tutorial will give you a good starting point to begin working on more complex animations.  <a href="http://www.dieajax.com/2007/10/15/10-minute-tutorial-javafx-basic-2d-graphics-and-animation/#more-23" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>10 Minute Tutorial - Silverlight: Building a Silverlight application with MSBuild (C#)</title>
		<link>http://www.dieajax.com/2007/10/03/10-minute-tutorial-silverlight-building-a-silverlight-application-with-msbuild-c/</link>
		<comments>http://www.dieajax.com/2007/10/03/10-minute-tutorial-silverlight-building-a-silverlight-application-with-msbuild-c/#comments</comments>
		<pubDate>Thu, 04 Oct 2007 01:10:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>Managed Code</category><category>MSBuild</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2007/10/03/10-minute-tutorial-silverlight-building-a-silverlight-application-with-msbuild-c/</guid>
		<description><![CDATA[&#8220;If you build it they will come&#8221; 
Don&#8217;t know about that, but if you use MSBuild, it&#8217;ll sure make everyone&#8217;s life a hell of alot easier.  
As of .NET 2.0, Microsoft provides developers with a build engine, called MSBuild, as part of the runtime distribution. In this tutorial, I will walk through hand-coding a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/078322611X?ie=UTF8&amp;tag=dvmcom-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=078322611X"><em>&#8220;If you build it they will come&#8221;</em></a><img src="http://www.assoc-amazon.com/e/ir?t=dvmcom-20&amp;l=as2&amp;o=1&amp;a=078322611X" style="border: medium none ; margin: 0px" border="0" height="1" width="1" /> </p>
<p>Don&#8217;t know about that, but if you use MSBuild, it&#8217;ll sure make everyone&#8217;s life a hell of alot easier. <img src='http://www.dieajax.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As of .NET 2.0, Microsoft provides developers with a build engine, called MSBuild, as part of the runtime distribution. In this tutorial, I will walk through hand-coding a MSBuild build file for the sample code of <a href="http://www.dieajax.com/2007/06/25/10-minute-tutorial-%e2%80%93-silverlight-application-framework/">my application framework Silverlight tutorial</a>. <a href="http://www.dieajax.com/2007/10/03/10-minute-tutorial-silverlight-building-a-silverlight-application-with-msbuild-c/#more-21" class="more-link">(more&#8230;)</a></p>
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		<title>10 Minute Tutorial - JavaFX: Event handling using trigger and bind</title>
		<link>http://www.dieajax.com/2007/09/14/10-minute-tutorial-javafx-event-handling-using-trigger-and-bind/</link>
		<comments>http://www.dieajax.com/2007/09/14/10-minute-tutorial-javafx-event-handling-using-trigger-and-bind/#comments</comments>
		<pubDate>Fri, 14 Sep 2007 04:50:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[JavaFX]]></category>
<category>JavaFX</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2007/09/14/10-minute-tutorial-javafx-event-handling-using-trigger-and-bind/</guid>
		<description><![CDATA[Update:
I have updated this tutorial for JavaFX 1.0
Clearly, the creators of JavaFX Script want to make it a great MVC programming language. Nothing says this more than baking triggers and data binding into the language as first class concepts. According to the documentation, JavaFX triggers operate in the same manner as SQL triggers, allowing you [...]]]></description>
			<content:encoded><![CDATA[<h5>Update:</h5>
<p>I have updated this tutorial for JavaFX 1.0</p>
<p>Clearly, the creators of JavaFX Script want to make it a great MVC programming language. Nothing says this more than baking triggers and data binding into the language as first class concepts. According to the documentation, JavaFX triggers operate in the same manner as SQL triggers, allowing you to handle data modification events in an <a href="http://www.eclipse.org/aspectj">aspect-like</a> fashion. And, the <b>bind</b> keyword allows unidirectional binding between a variable and a right side expression. These concepts help remove some of the tedium and typical bolier plate code in handling UI modification events. <a href="http://www.dieajax.com/2007/09/14/10-minute-tutorial-javafx-event-handling-using-trigger-and-bind/#more-18" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
	</channel>
</rss>
