10 Minute Silverlight Tutorial - Implementing Silverlight 3 out-of-browser support
Welcome to my Silverlight 3 out-of-browser tutorial. Silverlight out-of-browser functionality allows the user to install Silverlight applications to their local machine and run them offline. This gives developers the additional challenge of supporting both an in-browser and out-of-browser environement as well as gracefully handling offline scenarios. To help developers work through these issues, I created this tutorial which walks through detecting a Silverlight application’s current execution environment and determining if it has Internet access. This is a long one, so let’s not waste anymore time. Read more
10 Minute JavaFX Tutorial - Develop and deploy JavaFX Applets and Applications while online and offline
Hello! and welcome back to another JavaFX tutorial. Today, I will walk you through deploying a JavaFX application as an applet in the browser and through Java Webstart. Additionally, I will to point you to a method and provide sample code for developing JavaFX applications offline. Instead of writing a new application, I will continue to use the “Hello, World!” application we wrote in the 10 Minute Tutorial - JavaFX: Hello World article.
Before I begin, I have both some good news and some bad news about this tutorial. The bad news first: due to a disgusting lack of documentation, this tutorial caused me plenty of plenty of headaches. I experienced moments when I almost threw my hands up in surrender and at other times, just caught my fist as it reflexively tried to pucnh a hole through my monitor. But, the good news: you shall benefit from my pain. I hope to provide you with enough information so that you won’t experience any of the issues I did and your JavaFX applications will deploy correct the first time…and every time after.
So, let’s get started! Read more
10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #5 (C#)
Welcome bac..
Ahhh, screw it. You know the drill.
This time, we blow $#!* up. Read more
10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #3 (C#)
Welcome back! In my previous Silverlight game programming tutorial, I converted Kongregate’s Flash Shootorial #2 to Silverlight, giving a scrolling background for the space ship to fly over. So today, in Shootorial #3, you will arm that ship with missiles, transforming into a lethal killing machine.
Kinda ;).
Again, keep in mind that Kongregate wrote these tutorials for beginning programmers, thus they prefered to “make things work” rather than “make things work in the best way”. And, in the interest of keeping the code simple, I plan to cut corners, too ;). Additionally, this tutorial builds on my other tutorials, so if you don’t understand something please refer to Shootorial Conversion #2 and Shootorial Conversion #1.
Here we go! Read more
10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #2 (C#)
I knew you’d come back for more :).
Welcome to the next tutorial in my Silverlight game programming tutorial series. For those out of the loop, I recently started a series of tutorials porting Kongregate’s Flash game programming tutorial series over to Silverlight. In my last Silverlight game programming tutorial I converted their Shootorial #1 tutorial, so this time I will convert Shootorial #2.
As I stated before, Kongregate’s tutorials assume no programming knowledge and holds your hand while walking you through the IDE. Conversely, I assume a basic understanding of C# programming and I don’t use the IDE at all. Also, I assume you read enough of my previous Silverlight tutorials to know how to deploy a basic Silverlight application. If not, check the previous game programming tutorial’s prerequisites to learn more.
Okay,…onward! Read more