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	<title>Die, AJAX! &#187; Games</title>
	<link>http://www.dieajax.com</link>
	<description>Helping developers put a new face on the web.</description>
	<pubDate>Thu, 01 Jan 2009 22:10:48 +0000</pubDate>
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		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #5 (C#)</title>
		<link>http://www.dieajax.com/2008/12/13/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-5-c/</link>
		<comments>http://www.dieajax.com/2008/12/13/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-5-c/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 23:19:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>games</category><category>Managed Code</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/12/13/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-5-c/</guid>
		<description><![CDATA[Welcome bac..
Ahhh, screw it. You know the drill.
This time, we blow $#!* up.
]]></description>
			<content:encoded><![CDATA[<p>Welcome bac..</p>
<p>Ahhh, screw it. You know the drill.</p>
<p>This time, <a href="http://www.kongregate.com/games/Kongregate/shootorial-5">we blow $#!* up</a>. <a href="http://www.dieajax.com/2008/12/13/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-5-c/#more-36" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #4 (C#)</title>
		<link>http://www.dieajax.com/2008/11/14/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-4-c/</link>
		<comments>http://www.dieajax.com/2008/11/14/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-4-c/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 03:17:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[General]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>games</category><category>Managed Code</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/11/14/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-4-c/</guid>
		<description><![CDATA[Another day, another shootorial! Every good game has a villian and in this fourth installment, we will add several villians at random intervals. OO-ifying the game in the last tutorial will make adding enemy ships almost embarrassingly easy. 
So, let&#8217;s get started!
]]></description>
			<content:encoded><![CDATA[<p>Another day, another shootorial! Every good game has a villian and in this fourth installment, we will add several villians at random intervals. OO-ifying the game in the <a href="/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/">last tutorial</a> will make adding enemy ships almost embarrassingly easy. </p>
<p>So, let&#8217;s get started! <a href="http://www.dieajax.com/2008/11/14/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-4-c/#more-35" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #3 (C#)</title>
		<link>http://www.dieajax.com/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/</link>
		<comments>http://www.dieajax.com/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/#comments</comments>
		<pubDate>Sun, 09 Nov 2008 19:23:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>games</category><category>Managed Code</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/</guid>
		<description><![CDATA[Welcome back! In my previous Silverlight game programming tutorial, I converted Kongregate&#8217;s Flash Shootorial #2 to Silverlight, giving a scrolling background for the space ship to fly over. So today, in Shootorial #3, you will arm that ship with missiles, transforming into a lethal killing machine.
Kinda ;).
Again, keep in mind that Kongregate wrote these tutorials [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back! In <a href="http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/">my previous Silverlight game programming tutorial</a>, I converted <a href="http://www.kongregate.com/games/Kongregate/shootorial-2">Kongregate&#8217;s Flash Shootorial #2</a> to Silverlight, giving a scrolling background for the space ship to fly over. So today, in <a href="http://www.kongregate.com/games/Kongregate/shootorial-3">Shootorial #3</a>, you will arm that ship with missiles, transforming into a lethal killing machine.</p>
<p>Kinda ;).</p>
<p>Again, keep in mind that Kongregate wrote these tutorials for beginning programmers, thus they prefered to &#8220;make things work&#8221; rather than &#8220;make things work in the best way&#8221;. And, in the interest of keeping the code simple, I plan to cut corners, too ;). Additionally, this tutorial builds on my other tutorials, so if you don&#8217;t understand something please refer to <a href="/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/">Shootorial Conversion #2</a> and <a href="/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/">Shootorial Conversion #1</a>.</p>
<p>Here we go! <a href="http://www.dieajax.com/2008/11/09/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-3-c/#more-34" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>10 Minute Silverlight Game Programming Tutorial - Shootorial Conversion #2 (C#)</title>
		<link>http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/</link>
		<comments>http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 18:23:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>games</category><category>Managed Code</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/</guid>
		<description><![CDATA[I knew you&#8217;d come back for more :).
Welcome to the next tutorial in my Silverlight game programming tutorial series. For those out of the loop, I recently started a series of tutorials porting Kongregate&#8217;s Flash game programming tutorial series over to Silverlight. In my last Silverlight game programming tutorial I converted their Shootorial #1 tutorial, [...]]]></description>
			<content:encoded><![CDATA[<p>I knew you&#8217;d come back for more :).</p>
<p>Welcome to the next tutorial in my Silverlight game programming tutorial series. For those out of the loop, I recently started a series of tutorials porting <a href="http://www.kongregate.com/labs">Kongregate&#8217;s Flash game programming tutorial series</a> over to Silverlight. In my last <a href="/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/">Silverlight game programming tutorial</a> I converted their <a href="http://www.kongregate.com/games/Kongregate/shootorial-1">Shootorial #1</a> tutorial, so this time I will convert <a href="http://www.kongregate.com/games/Kongregate/shootorial-2">Shootorial #2</a>.</p>
<p>As I stated before, Kongregate&#8217;s tutorials assume no programming knowledge and holds your hand while walking you through the IDE. Conversely, I assume a basic understanding of C# programming and I don&#8217;t use the IDE at all. Also, I assume you read enough of my <a href="/category/tutorial/feed/">previous Silverlight tutorials</a> to know how to deploy a basic Silverlight application. If not, check the <a href="/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/">previous game programming tutorial&#8217;s prerequisites</a> to learn more.</p>
<p>Okay,&#8230;onward! <a href="http://www.dieajax.com/2008/11/06/10-minute-silverlight-game-programming-tutorial-shootorial-conversion-2-c/#more-33" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>10 Minute Game Programming Tutorial: Silverlight - Shootorial #1 Conversion (C#)</title>
		<link>http://www.dieajax.com/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/</link>
		<comments>http://www.dieajax.com/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 04:59:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Tutorial]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>games</category><category>Managed Code</category><category>SIlverlight</category><category>Tutorial</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/</guid>
		<description><![CDATA[Welcome to the first of many Silverlight game programming tutorials on dieajax.com. In a burst of originality and creativity, for this initial set of tutorials, I decided to convert Kongregate&#8217;s excellent beginning Flash game programming tutorial series to Silverlight. The first of these let&#8217;s the developer get their feet wet by walking them through drawing [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the first of many Silverlight game programming tutorials on dieajax.com. In a burst of originality and creativity, for this initial set of tutorials, I decided to convert <a href="http://www.kongregate.com/labs">Kongregate&#8217;s excellent beginning Flash game programming tutorial series</a> to Silverlight. The first of these let&#8217;s the developer get their feet wet by walking them through drawing a space ship on the screen that they can move with the arrow keys. These tutorials focus on simplicity, clarity and &#8220;getting something to work&#8221;, rather than writing battle-hardened, production-ready code. However, as time goes on, the tutorials will certainly get more advanced and I, personally, have plans to create and give away the source code to as many fully-playable Silverlight games as I can make.</p>
<p>Alright, let&#8217;s begin! <a href="http://www.dieajax.com/2008/11/01/10-minute-game-programming-tutorial-silverlight-shootorial-1-conversion-c/#more-32" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Introduction to game programming in Silverlight</title>
		<link>http://www.dieajax.com/2008/10/28/introduction-to-game-programming-in-silverlight/</link>
		<comments>http://www.dieajax.com/2008/10/28/introduction-to-game-programming-in-silverlight/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 03:43:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Silverlight]]></category>
<category>C#</category><category>games</category><category>Managed Code</category><category>SIlverlight</category>
		<guid isPermaLink="false">http://www.dieajax.com/2008/10/28/introduction-to-game-programming-in-silverlight/</guid>
		<description><![CDATA[Even with an initial release less than two years ago, a thriving community of game developers write games for the Silverlight platform. Still, the Flash platform probably employs the largest game developer community, so in order to help eager Silverlight game developers enter the fray, I will convert Kongregate&#8217;s Flash game programming tutorials to Silverlight. [...]]]></description>
			<content:encoded><![CDATA[<p>Even with an initial release less than two years ago, a thriving community of game developers write games for the Silverlight platform. Still, the Flash platform probably employs the largest game developer community, so in order to help eager Silverlight game developers enter the fray, I will convert <a href="http://www.kongregate.com">Kongregate&#8217;s</a> <a href="http://www.kongregate.com/labs">Flash game programming tutorials</a> to Silverlight. Like the <a href="http://www.dieajax.com/category/silverlight/feed/">rest of my Silverlight tutorials</a>, these tutorials will not require you to install Visual Studio. And, while informative, the Kongregate tutorials (necessarily) don&#8217;t address the more advanced concepts in game programming ( i.e. multi-threaded game loops, 3D rendering, etc). I will attempt to address these topics and more in future Silverlight game programming tutorials. <a href="http://www.dieajax.com/2008/10/28/introduction-to-game-programming-in-silverlight/#more-31" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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